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TEVI: Fauna Arcana — The Complete Guide to the DLC That Closes Tevi’s Story

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Introduction

When TEVI launched in November 2023, it did something rare: it made bullet hell feel like it belonged in a Metroidvania. CreSpirit and GemaYue built a game that rewarded patience and curiosity in equal measure, and the response from the indie community was enthusiastic enough to land it on multiple personal Game of the Year lists. Nearly three years later, the developers have returned with what they always intended to deliver — a proper epilogue to Tevi’s journey.

TEVI: Fauna Arcana released on Steam on June 25, 2026. It is a story-driven DLC that takes the protagonist to a location that was never accessible in the base game: Rabina Island, a remote landmass beyond the borders of Az. The expansion adds a new chapter, new combat abilities, new characters who join Tevi’s side, and new bosses designed to test players who have already mastered the original’s mechanics.

This guide covers everything you need to know before playing — or deciding whether to play — including what the base game is, what Fauna Arcana adds, who Vena is, how difficult the new content is, and whether the DLC is worth your time if you are returning after a long break.

What Is TEVI? A Quick Primer for New Players

Before getting into the DLC itself, it helps to understand what TEVI is and where it sits in the Metroidvania genre.

The Basics

TEVI is a 2D action-platformer developed by GemaYue, Ein Lee, and CreSpirit — a Taiwanese studio that previously released Rabi-Ribi in 2016. Like Rabi-Ribi, TEVI blends the interconnected world exploration of a Metroidvania with the projectile-heavy combat patterns of a bullet hell game. The result is something that requires both spatial awareness and quick reflexes simultaneously.

The protagonist is Tevi, a bunny-eared young woman who wields a dagger and an oversized wrench for melee combat while two floating companions — Celia and Sable — fight alongside her as orbiting magical turrets. Combat mixes grounded melee combos with ranged energy fire, and skilled players learn to chain both styles together for maximum damage.

The world is the continent of Az, a vast interconnected map built from 40+ distinct areas spanning deserts, underwater cities, grimy urban streets, and mystical ruins. Az feels genuinely varied, and the art direction — crisp pixel sprites with detailed parallax backgrounds — holds up across every biome.

How the Two Genres Work Together

The core tension in TEVI comes from doing two things at once. While exploring, the game plays like a standard Metroidvania: you find new movement abilities (double jump, slide, jetpack, pogo bounce), use them to reach previously inaccessible areas, and gradually fill in a map. During combat — especially boss fights — the game shifts into something much harder, with enemies launching waves of patterned projectiles that require active dodging while you maintain your own offense.

What makes this combination work is that movement tools serve both purposes. The pogo ability, for example, lets you stagger enemies by landing on their heads during exploration — and becomes a critical dodge-and-reposition tool in boss fights. Every upgrade feels useful in multiple contexts, which is uncommon even in games that attempt this hybrid structure.

The Sigil and Crafting Systems

TEVI’s deepest customization layer comes from Sigils — equippable items that provide passive buffs, debuffs to enemies, or specialized combat effects. Sigils use an equip point system similar to Paper Mario’s badge setup: you have a limited number of points, and different sigils cost different amounts. This creates genuine build choices. A player going for a melee-focused run equips differently than one relying on orbital fire.

Layered on top of this is a crafting system that lets you upgrade weapons and orbitars using materials found throughout Az. Rather than unlocking everything through story progression alone, some of the most powerful upgrades require deliberate gathering — rewarding players who explore thoroughly.

Reception and Legacy

TEVI launched to a warm reception, earning a 94% Very Positive rating across nearly 4,000 reviews on Steam. Critics praised its combat depth, visual design, and the way it evolved on Rabi-Ribi’s foundation. Common criticisms included an unremarkable early story, somewhat linear progression in the opening chapters (with many areas locked behind story triggers rather than player choice), and a soundtrack that some found repetitive during exploration.

For comparison: Rabi-Ribi was considered a sleeper hit with a devoted niche following. TEVI reached a broader audience while retaining the mechanical density that Rabi-Ribi fans expected.

TEVI: Fauna Arcana — What the DLC Actually Is

Origin and Intent

The developers were transparent about this from the beginning: Fauna Arcana was planned during the main game’s development. In their own words, posted to the Steam community page at launch: “Since the early stages of development, we had already planned to continue the story of ‘TEVI’ in the form of an after-story DLC. Similar to ‘Rabi-Ribi’, some character arcs that were left unfinished in the main game will be brought to a proper conclusion in this ‘TEVI’ after-story, drawing the entire narrative to a close.”

This is meaningful for players who felt the base game’s story left certain threads unresolved. Fauna Arcana is not optional bonus content — it is the intended ending of Tevi’s narrative.

The Story: Rabina Island

After the events of the main game, Tevi receives a crucial lead that points toward a companion who has gone missing. The trail leads her to Rabina Island, a remote location that sits outside Az’s known borders. The island is described as an ancient holy land — a place with its own mysteries, its own threats, and secrets that connect to the wider lore established in the base game.

Players will encounter familiar allies during the expansion, as well as new enemies specifically designed for the island’s ecosystem.

Vena Joins the Fight

The most prominently featured new addition is Vena, who joins Tevi’s side as a combat partner. Like Celia and Sable before her, Vena fights alongside Tevi and contributes her own orbital abilities to combat. The key question that the DLC’s story builds around — at least from the promotional material — is whether Vena becomes a permanent member of the team or a temporary ally for the island arc.

Vena’s addition effectively expands the combat toolkit. Players who have fully mastered the main game’s two-orbitar system will need to adapt to how a third partner changes positioning and damage output.

Content Overview

Story: A brand-new chapter completing the main narrative, voiced by the original Japanese voice cast.

Combat: New active skills and passive equipment upgrades, plus new enemy types with distinct attack patterns.

Exploration: New stages built specifically for Rabina Island — new maps, new environmental design, new secret areas.

Customization: Switchable new outfits for Tevi, with the separately sold Bunny Magician Cosmetic Pack also available at launch for players who want additional visual flair.

Difficulty: The new bosses are built for players who have cleared the main game. The developers have a track record of designing bullet hell encounters that demand pattern recognition — expect Fauna Arcana’s fights to match or exceed the challenge of the base game’s later bosses.

Platform Availability

As of launch (June 25, 2026), Fauna Arcana is available on PC via Steam. The base TEVI game is also available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch. A console release for the DLC has not been confirmed, though the developers have indicated they will share updates.

Should You Buy the DLC? Breaking Down Who It’s For

If You Finished the Main Game

Fauna Arcana was made for you. The developers designed it specifically as a conclusion — not as a standalone expansion but as a genuine narrative endpoint for the characters introduced in 2023. If you played TEVI at launch and found the ending left things open, this is the content you were waiting for.

The new combat skills and equipment upgrades give returning players something to experiment with immediately, and the new bosses are tuned to challenge people who have already spent significant time with the base game’s mechanics.

If You Never Played TEVI

Start with the base game. Fauna Arcana is a story continuation, and its emotional beats will mean little without context. The good news: Steam currently bundles TEVI and Fauna Arcana together with a 10% discount, which is the recommended entry point for new players.

The base game alone runs approximately 20–30 hours depending on how thoroughly you explore and which difficulty you choose.

If You Played TEVI Years Ago and Forgot the Systems

There will be a re-learning curve. TEVI’s sigil and crafting systems are not simple, and the DLC begins expecting that you remember how to chain melee and ranged attacks. Consider replaying a few hours of the base game — or at least reviewing your loadout — before jumping into Fauna Arcana.

How Fauna Arcana Compares to the Base Game

Feature Base Game (TEVI) Fauna Arcana DLC
Setting Continent of Az (40+ areas) Rabina Island (new maps)
Companions Celia and Sable Celia, Sable, and Vena
Story focus Astral Gears and the mysteries of Az Missing companion, ancient holy land
New abilities Full progression system Expansion of existing toolkit
Voice acting Full Japanese VA cast Same cast, continued
Platform PC, PS4, PS5, Xbox, Switch PC only (console TBD)
Price Standard indie pricing DLC pricing (bundle available)

TEVI and Its Genre: Where It Sits Among Metroidvanias

Understanding where TEVI lands in the wider genre helps set expectations, especially for players who might be coming from recent releases like Hollow Knight, Bloodstained: Ritual of the Night, or Ender Lilies.

TEVI is closer to the action-dense end of the Metroidvania spectrum than the atmospheric end. It shares Hollow Knight’s emphasis on responsive movement and demanding boss fights, but where Hollow Knight leans into mood and minimalism, TEVI leans into color, anime-style character writing, and a mechanical depth that rewards build experimentation.

What genuinely sets it apart — and what Fauna Arcana presumably extends — is the bullet hell integration at the boss level. Most Metroidvanias give bosses projectile attacks that can be dodged with some effort. TEVI’s boss encounters are structured around reading patterns, positioning Tevi to avoid dense attack spreads, and finding small windows to output damage. The BREAK mechanic (where sustained aggression puts bosses into a vulnerable state) adds an offensive layer that prevents fights from becoming purely defensive survival exercises.

Fauna Arcana introduces new skills specifically within this framework, so players can expect new mechanics to learn rather than simply harder versions of existing encounters.

Developer Background: CreSpirit and GemaYue

CreSpirit is the Taiwanese publisher and developer behind both Rabi-Ribi and TEVI. GemaYue serves as the primary programmer and is effectively the engine behind the game’s technical execution. Ein Lee contributed character design and art. The team is small — unusually so for the scope of content they produce — and the commitment to releasing a full narrative conclusion as post-launch DLC reflects their approach to complete storytelling.

Their previous work is directly relevant here. Rabi-Ribi, released in 2016, similarly received post-launch DLC that concluded character arcs left open in the main game. Fauna Arcana follows the same pattern, treating the DLC as an extension of the original creative vision rather than as a purely commercial add-on.

Common Questions Before Playing

Do I need to finish the main game before playing Fauna Arcana? Yes. The DLC is a direct story continuation and begins after the events of the main game’s ending. Starting Fauna Arcana without completing TEVI would result in significant spoilers and a lack of context for both the story and the characters.

Is Fauna Arcana harder than the base game? Based on the developers’ track record and community impressions from launch day, yes. The content is designed for players who have already cleared TEVI, which means the baseline difficulty assumes familiarity with the full mechanics. How much harder depends on which difficulty setting you choose — the DLC retains TEVI’s multiple difficulty options.

What difficulty settings are available? TEVI’s base game offers Casual, Normal, Expert, and the post-game Infernal BBQ difficulty. The DLC inherits this structure. Players who want to experience the story without heavy combat challenge should select Casual.

Does Vena replace Celia or Sable? Based on available information, Vena joins Tevi alongside the existing companions rather than replacing them. How her orbital abilities integrate with Celia and Sable’s existing kit is part of what makes Fauna Arcana mechanically interesting for veteran players.

Is the Korean, Spanish, Russian, or Ukrainian localization available? Not at launch. The developers noted these language localizations will not be included in the initial PC release and promised updates on their availability in the future.

Will Fauna Arcana come to consoles? No confirmation as of the June 25, 2026 launch. A console release was described as unclear, with the developers expected to share further updates. Players on PlayStation or Nintendo platforms should follow CreSpirit’s official channels.

Is there a free roam mode in the DLC? The base game’s Free Roam mode — which opens up non-linear exploration — was locked to New Game+ in TEVI. Whether Fauna Arcana carries the same structure has not been confirmed in available pre-launch materials.

How long is Fauna Arcana? No official runtime has been stated. Given that the base game runs 20–30 hours for thorough players, a story DLC of this scope typically adds 5–10 hours, though actual playtime varies considerably by difficulty and exploration style.

Can I buy just the DLC without the base game? Fauna Arcana requires the base TEVI game. The Steam bundle offering both at a 10% discount is the most cost-effective entry point for new players.

Is this the final content for TEVI? The developers described Fauna Arcana as drawing the entire narrative to a close. In the Steam announcement, they wrote: “Some character arcs that were left unfinished in the main game will be brought to a proper conclusion in this ‘TEVI’ after-story, drawing the entire narrative to a close.” Future work from CreSpirit and GemaYue will be new projects rather than further TEVI expansions — though they noted that feedback and community suggestions from TEVI “will serve as invaluable experience for our future creations.”

Key Takeaways

  • TEVI: Fauna Arcana is a story-driven DLC released June 25, 2026, exclusively on PC via Steam (console release unconfirmed).
  • The expansion takes place on Rabina Island, a new location beyond the borders of Az, and serves as the intended narrative conclusion to the base game’s story.
  • New companion Vena joins Tevi in combat, adding a third orbital partner alongside existing companions Celia and Sable.
  • The DLC adds new skills, equipment, outfits, maps, enemies, and bosses — all tuned for players who have completed the main game.
  • The base TEVI game was developed by CreSpirit and GemaYue as a spiritual successor to Rabi-Ribi (2016), blending Metroidvania exploration with bullet hell boss combat.
  • New players should begin with the base game; the TEVI + Fauna Arcana Steam bundle offers a 10% discount.
  • At launch, Korean, Spanish, Russian, and Ukrainian localizations are not available for the DLC.

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